Overwatch: 15 Two-Hero Combos You Should Be Running
Overwatch is all about team composition. Outside of just working well as a team, the heroes that you’re running also need to synergize well with each other. A good selection of heroes with tools that complement each other well can go a long way towards netting you a win.
At the same time, though, you certainly don’t want to feel like you’re limiting yourself to a handful of compositions. Sometimes playing with heroes you’re most comfortable with can be just as good. In that case, maybe you just want to play around with a specific hero or two to help carry your team. If that’s what you’re going for, think about some of these two-hero combos that may help you achieve the results you want.
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Updated February 4th, 2021 by Anastasia Maillot: The hero balance and meta in Overwatch is constantly changing, even though the pace of updates is much slower than in other competitive games. Still, with the existence of experimental mode and semi-regular balance patches, effective hero combos are continuously shifting.
In order to know what some truly effective hero combos are, the best way to look at is the pro-level of play. While these can be challenging to duplicate in a casual, ranked environment, they’re well worth the time understanding and mastering, and can help you change the level of your gameplay entirely. Here are some new combos that dominate the ladder, as of February 2021.
These two supports might not provide the biggest heals ever, but they are a powerful couple that currently dominate most games at higher tiers. Brigitte still remains an essential tool when it comes to protecting her backline and disabling powerful dive tanks like Wrecking Ball, which is one of the best tanks right now.
She pairs well with Zenyatta due to her ability to protect him and enable him. Zenyatta here is more of a damage-oriented support, who can apply his discord orbs on targets that his team will then go on. He’s essentially the third DPS, enabled by his Brigitte, who will provide most of the healing when the enemy tries to pressure the Zenyatta or the DPS.
14 Sigma/Wrecking Ball
Sigma and Wrecking Ball are the go-to tanks when it comes to the previous pairing, Brigitte and Zenyatta. These two pair well because of their ability to dish out so many stuns and negate or soak up damage. Wrecking Ball acts as a disruption and can push the enemy into a position where Sigma can take advantage of it by using his ultimate or his accretion ability.
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It also allows the tanks to control the position of the enemy team easily without Sigma needing a whole lot of shield health. He’s more of a semi-DPS in this situation, dealing a lot of spam damage while providing minimal shielding to his team or shielding the enemy from their healers to expose them to more spam and disruption from him and Wrecking Ball. Thanks to Wrecking Ball, Sigma also has someone to control high grounds and push people down for him to deal damage easier.
Right now, the best DPS duo is without a doubt Hanzo and Echo, sometimes replaced by an Ashe. Since compositions are centered around doing a lot of high damage in spam, Hanzo and Echo are the most annoying couple to deal with for an unprepared enemy. Hanzo’s latest buff allows him to shoot storm arrows very quickly, which can chip down enemy shields and tanks within seconds.
Similarly, Echo’s ability to spam tri shot and sticky bombs deal immense amount of spam and can better help Hanzo in wearing down enemy tanks. Both DPS are also fairly mobile, with the ability to take high ground or with a strong aerial presence in Echo’s case. With a Zen or Mercy, the two of them can take different angles to corner the enemy and burst them down within seconds.
Although Reinhardt and Lucio are both in a very weak state right now, not all games on the ladder will have you facing off a high spam and damage comp with a Sigma, Wrecking Ball and spam DPS. In fact, most casual players will still be able to take advantage of a classic rush comp, in which Lucio enables Reinhardt with his speed boost.
Reinhardt strives by dealing damage at close range, which is why a support like Lucio who’s mobile and can provide a heal or speed boost is ideal for him. Having a Reinhardt sped into your face is a pretty terrifying experience, and is powerful against double shield comps that prefer to play at a range. With Lucio’s speed, Reinhardt can easily walk in and use his shatter or swing without worrying about being blocked.
11 Zarya/Wrecking Ball
Another comp which has seen some utility in recent times and which might not be as common in casual ranks is Zarya and Wrecking Ball. These two tanks might initially feel like complete opposites, but the fact is that they have a very symbiotic relationship when played correctly. Zarya can actually take the spot of Sigma and provide more protection for Wrecking Ball by reserving her bubbles for him.
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This allows Wrecking Ball to go in more freely and deal huge amounts of disruption and damage with his pile drive and roll. Even better, Wrecking Ball can use his pile drive to stun a group of enemies and ensure that Zarya lands hers. Similarly, Zarya can use her bubble on Wrecking Ball as he goes in for his minefield, to ensure he doesn’t get stunned or instantly melted during his ultimate.
Let’s get the most obvious one out of the way. Pharah/Mercy has been a solid and fun combo to run since day one. They’re still the only two characters in Overwatch with any sort of persistent flying abilities. That can be an incredible advantage in the right hands.
A Pharah with a Mercy constantly boosting her damage is hard to stop. Since she’s also constantly getting healed, she can play more aggressively, even if she’s receiving a fair amount of damage in return. You also give your Mercy an eye in the sky. She can watch all of her teammates when they get low and quickly top them up before rejoining the Pharah.
Two of the most mobile tanks in the game, D.Va and Winston complement each other pretty well. Send the Winston jumping in with the Defense Matrix draped over him, while the D.Va follows behind him with the boosters and lays down some extra damage with the Micro Missiles and Fusion Cannons, just as Winston puts down the Barrier Projector.
It’s a great tank combo to quickly cause a lot of chaos on a focused target or area. They can also quickly get back out of there if they need to, with their mobility tools. While their respective ultimates are mostly good for zoning purposes, a well-timed combination of them could net you a nice number of kills if a Primal-Raging Winston knocks people into a Self-Destruct’s line of sight.
Definitely one of the best two-support combos in the game, Zen/Mercy brings a handful of offensive tools to the table. This combo is essentially able to peel for each other in the right situations, which means fewer resources need to be committed to protecting your backline if they get pressured.
In addition, a damage boost and a discord orb can really put the pressure on opponents. If your team has great target selection and focus, this can lead to some lightning-fast picks. It also enables the Zen to be a bit more aggressive since the Mercy can clean up minor mistakes.
Health pack control is the name of the game here. If your Sombra and Tracer are on the same page, they can be an annoyingly deadly duo. The trick is to know which targets to go for at which times. Tracer comes in and initiates the distraction, while Sombra gets a sneaky hack and you burst them down in the ensuing panic. Then they both regroup back to the hacked health pack to heal up. It’s the type of combo that can really frustrate the other team when done right.
The downsides to it are the amount of coordination required to pull it off and the fact that both heroes won’t always be a part of the main fights (at least not until the Sombra gets EMP). On the upside, this combo means that your healers won’t have to babysit the Sombra or the Tracer and they can dump more resources into other team-mates.
Three words: halt and hook. This combo has some pretty solid pick potential between a pair of tanks. Even if the halt and hook isn’t really your thing, Roadhog/Orisa complement each other in other ways.
Orisa is pretty susceptible to flankers. The Roadhog can alleviate some of that pressure with the hook and close-range damage. That way, the Orisa doesn’t have to watch her back nearly as much. A well-timed supercharged Whole Hog can also help in a pinch when you need to quickly remove your opposition from the objective as well.
Brigette gives most tanks agency to be more aggressive. Naturally, Reinhardt benefits from this the most. With his squire by his side, you’re going to have a tough time moving these two off of the objective.
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Brigitte makes Rein harder to flank. She has a lot of crowd control tools like the Whip Shot and the Shield Bash. Meanwhile, Reinhardt can control people in front of him with his own tools. As long as these two are sticking together, your frontline will be pretty hard to crack.
Doomfist can be one of the easier damage heroes to hit when his abilities are on cooldown or his attacks are too telegraphed, because of his larger hitbox compared to other DPS characters. Zarya’s Bubbles can make being more aggressive with him safer.
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Since Doomfist often has to take engagement angles that put him right into the thick of things, Zarya can capitalize on Bubbles when the opposite team starts focusing on the Doomfist. She can get some nice charge at that moment, and with her increased damage she can finish off targets that the Doomfist left behind as he makes his way out. In addition, while there’s a number of different ultimates that can combo with Graviton Surge effectively, Meteor Strike is definitely one of the deadliest.
This one is a pretty static combo, but still great when facing the right opposition. If you’re dealing with a lot of flanking enemies, a Bastion plus a Symmetra might solve your problems. Even after all of her tweaks, one thing has stayed constant about Sym: she can easily capitalize off the enemy’s mistakes. The trick is actually baiting the enemy into making them. Bastion can help with this.
It’s always better to try to sneak up on a Bastion than it is to face him head-on. That’s when Sym’s turrets come into play. Any flanking character can be easily caught off-guard by them and either be forced to back off or just accept death when the set-up is right. On top of that, Sym is average at both long-range and close-range with her slow-moving projectile and beam that does more damage over time. So, she can put pressure out in front of her as well as watch the Bastion’s back.
One of the more popular combos because of its ease of execution and the two core heroes that comprise the bunker composition, Bastion/Orisa is similar to Bastion/Sym but with a greater emphasis on forward fortification. The Orisa puts the shield down and the Bastion goes to work with more reliable additional pressure fire from the Orisa.
What you gain in better frontline tools with the Orisa, you lose in flanking control without the Sym. It makes it easier for flankers to sneak up on both of them, but it’s certainly not a cakewalk for one person due to their combined health pool and average defensive options up close.
Hanzo plus Widowmaker is a pretty lethal combo when both of them are in the zone with each other. These two can create a lot of uncomfortable crossfire for the other team, as well as bring a lot of one-shot potential.
They also provide a ton of tracking, too between the Sonic Arrow and Infra-Sight. Relaying the type of information they give each other can really punish a team that’s not working as a group. Hanzo also slightly makes up for Widow’s up-close defensive shortcomings with the Storm Arrows. They’re good for putting pressure on shields as well as scaring away most flankers.
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About The Author James Robinson (54 Articles Published)
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