Blizzard Benchmarks NVIDIA’s Reflex Technology in Overwatch
Good/great multiplayer games have been designed in such a way that hacks don’t really help or are simply not possible.
Blizzard has a good track record of anti-cheat altogether. Other, less talented studios (yes, Blizzard has/had incredible talent in-house… what’s left today, no idea) such as Ubisoft have stacked one fuckup over another and made it work afterwards. The Division 1 was a cheatEngine fest from beta until they completely overhauled the game with season passes. And no the game wasn’t built against it. Clientside checks? Wow. Even the alpha/beta community spoke up against that design decision but were adequately silenced… until they turned out to be right. I’m quite sure a good bunch even went on to show Ubisoft how easy it really was.
And its not like they managed to close the gap. The eternal solution was just to shower everyone with gear and hide the bad guys under a few banwaves, the DZ had by then already self-imploded.
DOTA2 is a great example of good design. The Anti cheat is also in good order and the matchmaking ruleset works to combat afkers and just general asswipes. The game has no P2W either so there is zero attraction in getting your daily crap together or anything and go faster than others.
Anyway yeah Reflex. Can’t say I feel like I’m missing things, but the quest for latency is a great one tbh. Systems are NOT getting more responsive and that’s a bad thing.