Script | Best Undetected Script for League of Legends
Every Basic Attack in League of Legends is divided in 3 Phases:
Phase 1 describes the actual Windup (Picture 1 and 2)
Phase 2 describes the Attack Creation, in which the game creates for example the bullet for a ranged champion. (Picture 3 and 4)
Phase 3 is the part of the attack animation that you don’t want to have. (Picture 5 and 6)
Phase 1 and 3 can be canceled by movements or other orders. The purpose of the Windup Slider in SpaceSharp is to cancel out those Phase 3 Animations as optimalized as possible, by ordering a movement command right after the windup is finished. If you set the Windup too low it can happen that you cancel out the Phase 1 Animations which will lead to Phase 2 not even being executed.
If you have 200ms Windup-delay and increase the slider in the GUI to 10, the delay is increased by 10%.
So: 200ms Windup + 10% = 220ms
ATTENTION! If the windup is too low, no damage is done. If the windup takes too long, you stand around too long!