[RELEASE-FREE] LViewLoL EXTERNAL-OpenSource

[RELEASE-FREE] LViewLoL EXTERNAL-OpenSource - 1) Install Visual Studio (aka VS)1.1) Be sure to check the box that says "MSVC v141" on the right "Installation Details" panel.1.2) If you already have it, open the "Visual Studio Installer", click on modify and do the same. - Free Cheats for Games

[RELEASE-FREE] LViewLoL EXTERNAL-OpenSource

Download [RELEASE-FREE] LViewLoL EXTERNAL-OpenSource for FREE
First of all, make sure you got Python 3.9 installed in the default directory and that you checked the “ADD TO PATH” option when installing it. If you are unsure, just reinstall it. Also please get the same setup from the github page.

1) Install Visual Studio (aka VS)
1.1) Be sure to check the box that says “MSVC v141” on the right “Installation Details” panel.
1.2) If you already have it, open the “Visual Studio Installer”, click on modify and do the same.

2) Clone the repo
2.1) Open VS, click on “Clone repo”, choose a directory and paste this link: [RELEASE-FREE] LViewLoL EXTERNAL-OpenSource - 1) Install Visual Studio (aka VS)1.1) Be sure to check the box that says "MSVC v141" on the right "Installation Details" panel.1.2) If you already have it, open the "Visual Studio Installer", click on modify and do the same. - Free Cheats for Games
2.2) If you get a message about updating the project to msvc 142, choose to not upgrade it. You can proceed to step 3 while it downloads.

3) Download boost_1_75_0 (google it, get the .zip or .7z for windows)
3.1) Extract it and rename the folder to boost.
3.2) After Visual Studio is finished downloading the project, you should be able to find the LViewLoL folder where you chose to download it (step 2.1).
3.3) Copy/Cut the boost folder you extracted to LViewLoLLView. Your boost directory should look like this: https://i.imgur.com/fP5gNdF.png (it will be missing some folders/files, don’t worry)
3.4) To confirm it all, make sure you can get to bootstrap.bat by navigating to LViewLoLLViewboostbootstrap.bat. You should run the .bat file, this will create a few files, such as b2.exe.

4) Finish Building boost
4.1) Right click the boost folder inside LView and select “Open with Visual Studio” (be careful to not mistake it to the boost folder inside LView/boost). If you don’t see that option just search “how to open folder in visual studio”.
4.2) Now you will see something like this: https://i.imgur.com/oDxvWc2.png
4.3) Right click the boost folder (the one that has the path together) and click “Open Developer Command Prompt”
4.4) paste this command in the cmd that just opened: b2 –with-python link=shared toolset=msvc-14.1 address-model=32 variant=release
4.5) Wait for it to finish, it will take a while. Don’t panic if it doesn’t show any messages, when you can type again this means it is finished.

If everything went properly so far, you are pretty much done by now

5) Open the LViewLoL project again (the .sln file in LViewLoL)
5.1) Right Click “LViewLoL (Visual Studio 2017)” in the right panel and go to properties
5.2) Go to C/C++>General in the new window that appeared
5.3) Replace “Additional Include Directories” with “$(SolutionDir)LViewboost;$(SolutionDir)LViewe xternal_includes;%(AdditionalIncludeDirectories)” (without quotes) and click OK

6) Now you are ready to build. Just change it from “Debug” to “Release” and “x64” to “x86” at the top of the VS Window (near the green play button)
6.1) After you build it, assuming there was no errors, you need to get the .exe from “LViewLoLRelease” and copy it to “LViewLolLView”. Replace the file if it asks you to.

That is it, you now have a “functional” build. You do need to update the offsets tho, they are located at Offsets.cpp. Also remember to change the config.ini “::scriptsFolder=” to your actual project path where the GameplayScripts folder is located.

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