The Ultimate CS:GO Multi-Script – Gaming Scripts

The Ultimate CS:GO Multi-Script - Gaming Scripts - Download The Ultimate CS:GO Multi-Script - Gaming Scripts for FREE - Free Cheats for Games

The Ultimate CS:GO Multi-Script – Gaming Scripts

Download The Ultimate CS:GO Multi-Script – Gaming Scripts for FREE

Hi all!
 
This is my latest work for CSGO.
 

THIS IS THE OLD FORUMS!

Updated Script at: https://autohotkey.c…t=10420&p=57714

Full Norecoil Script at: https://autohotkey.c…hp?f=19&t=12918

If you liked this tool and would like to support the developer (me) you can private message me using the forum messaging and you can donate something to me. Since I need to work, donating will help me lessen my work load and make more scripts! Please post if you wanna suggest a script idea!
 
Note: this is NOT a hack!!! It is just a script that simulates mouse movements and clicks!
For more human-like behavior, the script has random sleep times.
 
Features:

  • Auto-buy: bind to one of the three numpad keys
  • Burst, 2x tap, 1x tap fire modes
  • Auto fire (make your pistol or shotgun full auto!)
  • recoil reducer (moves mouse down) yeah!
  • For the recoil reducer, I use 3 for most primary weapons (ak 47, m4a1, etc.)  and 2 for deagle and 1 for other pistols (assuming that for the pistols that auto fire is on) THIS DEPENDS ON UR SENSITIVITY! test out the values!
  • NEW FEATURE: slow down auto fire for DEAGLES!
  • BHop

pDLQmv.png
Controls:

  • Numpad 1-3 to choose preset (buy)
  • Numpad 4 to make your semi-auto weapon fully auto!
  • Numpad 5 = knife mode, best knifing combos!
  • Numpad 6 = tap once is burst, but when u hold down mouse its fully auto
  • Numpad 7-9 to choose fire mode
  • RCtrl to change fire mode to default
  • RAlt to toggle recoil reducer
  • CapsLock to toggle BHop
  • RShift to toggle norecoil consistent downwards pull

Requirements:

Script Code:

;CS:GO Auto Buy and CS:GO Tools ;By: EpicnessCoding ;There is random sleep times for more human-like inputs ;Have Fun! #singleInstance, force ;one instance is easier to handle SendMode Input ;for the fast sending keys SetTitleMatchMode, 3 #IfWinActive Counter-Strike: Global Offensive ;0 = default ;1 = tap once ;2 = tap twice ;3 = burst ;4 = fully auto for semi auto fireMode = 0 ;0 = off ;1 = on noRecoil = 0 canAuto = 0 BHopOn = 0 consistPull = 0 firstShotRecoilTimeMax = 15 firstShotRecoilTime = 0 firstShotRestTimeMax = 5 firstShotRestTime = 0 buyWinShow = 0 ;FileRead, tempWepText, %A_WorkingDir%buy_info.txt tempWepText := “nova|xm1014|sawedoff|m249|negev|mac10|mp7|ump45|p90|bizon|famas|m4a1|ssg08|aug|awp|scar20`nelite|p250|tec9|deagle`nvest|vesthelm|Taser|defuser`nmolotov|decoy|flashbang|hegrenade|smokegrenade`nNova|XM1014|Sawed-Off/MAG-7|M249|Negev|MAC-10/MP9|MP7|UMP-45|P90|PP-Bizon|Galil AR/FAMAS|AK47/M4A4/M4A1-S|SSG 08|SG 553/AUG|AWP|G3SG1/SCAR-20`nDual Berettas|P250|Tec-9/Five-SeveN/CZ75-Auto|Desert Eagle`nKevlar Vest|Kevlar + Helmet|Zeus x27|Defuse/Rescue Kit`nMolotov/Incendiary Grenade|Decoy Grenade|Flashbang|High Explosive Grenade|Smoke Grenade” ;remove all of the r for simplicity StringReplace, tempWepText, tempWepText, `r, , ;arrays 1-4 is console name ;arrays 5-8 is label (alias) StringSplit, wepArray, tempWepText, `n, ;the split string array is for the sake of simplicity StringSplit, wepArraySplit1, wepArray1, |, StringSplit, wepArraySplit2, wepArray2, |, StringSplit, wepArraySplit3, wepArray3, |, StringSplit, wepArraySplit4, wepArray4, |, ;read the saved presets file FileRead, tempSaveText, %A_WorkingDir%buy_save.txt If ErrorLevel = 1 { FileAppend, None#None#None#None^None#None#None#None^None#None#None#None, %A_WorkingDir%buy_save.txt FileRead, tempSaveText, %A_WorkingDir%buy_save.txt } StringReplace, tempSaveText, tempSaveText, `r, , StringSplit, tempSaveArray, tempSaveText, ^, StringSplit, tempSaveArraySplit1, tempSaveArray1, #, StringSplit, tempSaveArraySplit2, tempSaveArray2, #, StringSplit, tempSaveArraySplit3, tempSaveArray3, #, ;this is were the saved presets are stored primary1 := tempSaveArraySplit11 secondary1 := tempSaveArraySplit12 gear1 := tempSaveArraySplit13 grenade1 := tempSaveArraySplit14 primary2 := tempSaveArraySplit21 secondary2 := tempSaveArraySplit22 gear2 := tempSaveArraySplit23 grenade2 := tempSaveArraySplit24 primary3 := tempSaveArraySplit31 secondary3 := tempSaveArraySplit32 gear3 := tempSaveArraySplit33 grenade3 := tempSaveArraySplit34 ;show GUI Gui, Show, w200 h300, CS:GO Tools Gui, Add, Button, x10 y10 w180 h20 vSHOWBUYBUTTON gSHOWBUY, Autobuy Settings >> Gui, Add, GroupBox, x10 y50 w135 h190, Other: Gui, Add, Text, x20 y70 w200 vFIREMODE cBlue, Fire Mode: Default Gui, Add, Text, x20 y90 vNORECOIL cBlue, No Recoil: Off Gui, Add, Text, x20 y110 cBlue, No Recoil Amount: Gui, Add, Edit Gui, Add, UpDown, vNORECOILAMT Range1-8, 1 Gui, Add, CheckBox, x20 y160 vFireStop, Stop On Fire Gui, Add, CheckBox, x20 y180 vSlowAuto, Slow Down Auto Fire Gui, Add, Text, x20 y200 vBHOP cBlue, BHop: Off Gui, Add, Text, x20 y220 vCONSISTPULL cBlue, Consistent Pull: Off Gui, Add, GroupBox, x-5 y270 w205 h50, Gui, Add, Text, x5 y280, Good Luck`, Have Fun! Gui, 2:+AlwaysOnTop +ToolWindow -Caption Gui, 2:Show, x10 y10 w220 h500, CS:GO Buy Settings Gui, 2:Hide Gui, 2:Add, Text, x10 y10, Primary: Gui, 2:Add, DropDownList, x10 y30 w150 vPrimaryWep Choose1 AltSubmit, None|%wepArray5% Gui, 2:Add, Text, x10 y60, Secondary: Gui, 2:Add, DropDownList, x10 y80 w150 vSecondaryWep Choose1 AltSubmit, None|%wepArray6% Gui, 2:Add, Text, x10 y110, Gear: Gui, 2:Add, ListBox, x10 y130 w150 h120 vGearWep Multi Choose1 AltSubmit, None|%wepArray7% Gui, 2:Add, Text, x10 y250, Grenade: Gui, 2:Add, ListBox, x10 y270 w150 h120 vGrenadeWep Multi Choose1 AltSubmit, None|%wepArray8% Gui, 2:Add, Text, x10 y390, Set As Key: Gui, 2:Add, Button, x10 y410 w60 h60 vPRESET1BUTTON gPRESET1, Numpad 1 Gui, 2:Add, Button, x80 y410 w60 h60 vPRESET2BUTTON gPRESET2, Numpad 2 Gui, 2:Add, Button, x150 y410 w60 h60 vPRESET3BUTTON gPRESET3, Numpad 3 OnExit, GuiClose return ;return so that the program does not run the code below on start-up *Up:: GuiControlGet, NORECOILAMT NORECOILAMT := NORECOILAMT + 1 GuiControl, , NORECOILAMT, %NORECOILAMT% return *Down:: GuiControlGet, NORECOILAMT NORECOILAMT := NORECOILAMT – 1 GuiControl, , NORECOILAMT, %NORECOILAMT% return SHOWBUY: WinGetPos, guiPosX, guiPosY,,, A guiPosX := guiPosX + 200 if(buyWinShow == 0){ GuiControl,, SHOWBUYBUTTON, Autobuy Settings << Gui, 2:Show, x%guiPosX% y%guiPosY% Restore buyWinShow = 1 }else{ GuiControl,, SHOWBUYBUTTON, Autobuy Settings >> Gui, 2:Hide buyWinShow = 0 } return ;handle the preset button clicks PRESET1: GuiControlGet, PrimaryWep GuiControlGet, SecondaryWep GuiControlGet, GearWep GuiControlGet, GrenadeWep PrimaryWep -= 1 SecondaryWep -= 1 if(PrimaryWep != 0) primary1 := wepArraySplit1%PrimaryWep% else primary1 := “None” if(SecondaryWep != 0) secondary1 := wepArraySplit2%SecondaryWep% else secondary1 := “None” Loop, parse, GearWep, | { tempVar := A_LoopField – 1 if(tempVar != 0){ if(A_Index == 1) gear1 := wepArraySplit3%tempVar% else gear1 := gear1 . “|” . wepArraySplit3%tempVar% }else{ gear1 := “None” } } Loop, parse, GrenadeWep, | { tempVar := A_LoopField – 1 if(tempVar != 0){ if(A_Index == 1) grenade1 := wepArraySplit4%tempVar% else grenade1 := grenade1 . “|” . wepArraySplit4%tempVar% }else{ grenade1 := “None” break } } return PRESET2: GuiControlGet, PrimaryWep GuiControlGet, SecondaryWep GuiControlGet, GearWep GuiControlGet, GrenadeWep PrimaryWep -= 1 SecondaryWep -= 1 if(PrimaryWep != 0) primary2 := wepArraySplit1%PrimaryWep% else primary2 := “None” if(SecondaryWep != 0) secondary2 := wepArraySplit2%SecondaryWep% else secondary2 := “None” Loop, parse, GearWep, | { tempVar := A_LoopField – 1 if(tempVar != 0){ if(A_Index == 1) gear2 := wepArraySplit3%tempVar% else gear2 := gear2 . “|” . wepArraySplit3%tempVar% }else{ gear2 := “None” } } Loop, parse, GrenadeWep, | { tempVar := A_LoopField – 1 if(tempVar != 0){ if(A_Index == 1) grenade2 := wepArraySplit4%tempVar% else grenade2 := grenade2 . “|” . wepArraySplit4%tempVar% }else{ grenade2 := “None” break } } return PRESET3: GuiControlGet, PrimaryWep GuiControlGet, SecondaryWep GuiControlGet, GearWep GuiControlGet, GrenadeWep PrimaryWep -= 1 SecondaryWep -= 1 if(PrimaryWep != 0) primary3 := wepArraySplit1%PrimaryWep% else primary3 := “None” if(SecondaryWep != 0) secondary3 := wepArraySplit2%SecondaryWep% else secondary3 := “None” Loop, parse, GearWep, | { tempVar := A_LoopField – 1 if(tempVar != 0){ if(A_Index == 1) gear3 := wepArraySplit3%tempVar% else gear3 := gear3 . “|” . wepArraySplit3%tempVar% }else{ gear3 := “None” } } Loop, parse, GrenadeWep, | { tempVar := A_LoopField – 1 if(tempVar != 0){ if(A_Index == 1) grenade3 := wepArraySplit4%tempVar% else grenade3 := grenade3 . “|” . wepArraySplit4%tempVar% }else{ grenade3 := “None” break } } return GuiClose: FileDelete, %A_WorkingDir%buy_save.txt saveText := primary1 . “#” . secondary1 . “#” . gear1 . “#” . grenade1 . “^” . primary2 . “#” . secondary2 . “#” . gear2 . “#” . grenade2 . “^” . primary3 . “#” . secondary3 . “#” . gear3 . “#” . grenade3 FileAppend, %saveText%, %A_WorkingDir%buy_save.txt ExitApp return *CapsLock:: BHopOn += 1 if(BHopOn > 1){ BHopOn = 0 } if(BHopOn == 0) GuiControl, , BHOP, BHop: Off else GuiControl, , BHOP, BHop: On return *Space:: if(BHopOn == 1){ While GetKeyState(“Space”, “P”){ Send {Space Down} Sleep 20 Send {Space Up} Sleep 30 ;This is the wait time between the space presses } }else{ Send {Space Down} KeyWait, Space Send {Space Up} } return *RAlt:: noRecoil += 1 if(noRecoil > 1){ noRecoil = 0 } if(noRecoil == 0) GuiControl, , NORECOIL, No Recoil: Off else GuiControl, , NORECOIL, No Recoil: On return *RShift:: consistPull += 1 if(consistPull > 1){ consistPull = 0 } if(consistPull == 0) GuiControl, , CONSISTPULL, Consistent Pull: Off else GuiControl, , CONSISTPULL, Consistent Pull: On return ;toggles the fireMode using right ctrl *RCtrl:: fireMode = 0 ;default KeyWait, RCtrl GuiControl, , FIREMODE, Fire Mode: Default return *Numpad7:: fireMode = 1 ;tap once KeyWait, Numpad7 GuiControl, , FIREMODE, Fire Mode: 1x Tap Fire return *Numpad8:: fireMode = 2 ;tap twice KeyWait, Numpad8 GuiControl, , FIREMODE, Fire Mode: 2x Tap Fire return *Numpad9:: fireMode = 3 ;burst KeyWait, Numpad9 GuiControl, , FIREMODE, Fire Mode: Burst Fire return *Numpad4:: fireMode = 4 ;full auto for semi auto KeyWait, Numpad4 GuiControl, , FIREMODE, Fire Mode: Auto Fire return *Numpad5:: fireMode = 5 ;full auto for semi auto KeyWait, Numpad5 GuiControl, , FIREMODE, Fire Mode: Knife return *Numpad6:: fireMode = 6 ;tap = burst, click and hold = regular fire KeyWait, Numpad6 GuiControl, , FIREMODE, Fire Mode: TapBurstHoldRegular return ;handles the numpad events (use preset) *Numpad1:: Send “ Random, tempRand, 140, 160 Sleep %tempRand% if(primary1 != “None”){ Send buy%A_Space%%primary1% Random, tempRand, 140, 160 Sleep %tempRand% Send {Enter down} Sleep 50 Send {Enter up} Sleep 50 } if(secondary1 != “None”){ Send buy%A_Space%%secondary1% Random, tempRand, 140, 160 Sleep %tempRand% Send {Enter down} Sleep 50 Send {Enter up} Sleep 50 } if(gear1 != “None”){ Loop, parse, gear1, | { Send buy%A_Space%%A_LoopField% Random, tempRand, 140, 160 Sleep %tempRand% Send {Enter down} Sleep 50 Send {Enter up} Sleep 50 } } if(grenade1 != “None”){ Loop, parse, grenade1, | { Send buy%A_Space%%A_LoopField% Random, tempRand, 140, 160 Sleep %tempRand% Send {Enter down} Sleep 50 Send {Enter up} Sleep 50 } } Random, tempRand, 140, 160 Sleep %tempRand% Send {ESC} return *Numpad2:: Send “ Random, tempRand, 140, 160 Sleep %tempRand% if(primary2 != “None”){ Send buy%A_Space%%primary2% Random, tempRand, 140, 160 Sleep %tempRand% Send {Enter down} Sleep 50 Send {Enter up} Sleep 50 } if(secondary2 != “None”){ Send buy%A_Space%%secondary2% Random, tempRand, 140, 160 Sleep %tempRand% Send {Enter down} Sleep 50 Send {Enter up} Sleep 50 } if(gear2 != “None”){ Loop, parse, gear2, | { Send buy%A_Space%%A_LoopField% Random, tempRand, 140, 160 Sleep %tempRand% Send {Enter down} Sleep 50 Send {Enter up} Sleep 50 } } if(grenade2 != “None”){ Loop, parse, grenade2, | { Send buy%A_Space%%A_LoopField% Random, tempRand, 140, 160 Sleep %tempRand% Send {Enter down} Sleep 50 Send {Enter up} Sleep 50 } } Random, tempRand, 140, 160 Sleep %tempRand% Send {ESC} return *Numpad3:: Send “ Random, tempRand, 140, 160 Sleep %tempRand% if(primary3 != “None”){ Send buy%A_Space%%primary3% Random, tempRand, 140, 160 Sleep %tempRand% Send {Enter down} Sleep 50 Send {Enter up} Sleep 50 } if(secondary3 != “None”){ Send buy%A_Space%%secondary3% Random, tempRand, 140, 160 Sleep %tempRand% Send {Enter down} Sleep 50 Send {Enter up} Sleep 50 } if(gear3 != “None”){ Loop, parse, gear3, | { Send buy%A_Space%%A_LoopField% Random, tempRand, 140, 160 Sleep %tempRand% Send {Enter down} Sleep 50 Send {Enter up} Sleep 50 } } if(grenade3 != “None”){ Loop, parse, grenade3, | { Send buy%A_Space%%A_LoopField% Random, tempRand, 140, 160 Sleep %tempRand% Send {Enter down} Sleep 50 Send {Enter up} Sleep 50 } } Random, tempRand, 140, 160 Sleep %tempRand% Send {ESC} return ;handles left click for the burst and tap fire $*LButton:: GuiControlGet, FireStop GuiControlGet, SlowAuto if(FireStop == 1){ if(GetKeyState(“a”, “P”) && !GetKeyState(“d”, “P”)){ Hotkey, *a, dummyLabel, On Send {a down} Sleep 20 Send {a up} }else if(GetKeyState(“d”, “P”) && !GetKeyState(“a”, “P”)){ Hotkey, *d, dummyLabel, On Send {d down} Sleep 20 Send {d up} } if(GetKeyState(“w”, “P”) && !GetKeyState(“s”, “P”)){ Hotkey, *w, dummyLabel, On Send {w down} Sleep 20 Send {w up} }else if(GetKeyState(“s”, “P”) && !GetKeyState(“w”, “P”)){ Hotkey, *s, dummyLabel, On Send {s down} Sleep 20 Send {s up} } } GuiControlGet, NORECOILAMT if(fireMode == 0){ ;default Click down While GetKeyState(“LButton”, “P”){ if(noRecoil == 1){ if(consistPull == 0){ if(firstShotRestTime > firstShotRestTimeMax){ if(firstShotRecoilTime > firstShotRecoilTimeMax){ mouseXY(0, NORECOILAMT) Random, tempRand, 200, 220 Sleep %tempRand% }else{ firstShotRecoilTime += 1 mouseXY(0, NORECOILAMT * 2) Random, tempRand, 20, 40 Sleep %tempRand% } }else{ firstShotRestTime += 1 Random, tempRand, 20, 40 Sleep %tempRand% } }else{ if(firstShotRestTime > firstShotRestTimeMax){ mouseXY(0, NORECOILAMT) Random, tempRand, 20, 40 Sleep %tempRand% }else{ firstShotRestTime += 1 Random, tempRand, 20, 40 Sleep %tempRand% } } } } Click up }else if(fireMode == 1){ ;tap once Click down Random, tempRand, 40, 60 Sleep %tempRand% Click up }else if(fireMode == 2){ ;tap twice Click down Random, tempRand, 40, 60 Sleep %tempRand% Click up Random, tempRand, 50, 70 Sleep %tempRand% Click down Random, tempRand, 40, 60 Sleep %tempRand% Click up }else if(fireMode == 3){ ;burst Click down Random, tempRand, 175, 250 Sleep %tempRand% Click up }else if(fireMode == 4){ ;auto for semi-autos While GetKeyState(“LButton”, “P”){ Random, tempRand, 15, 25 Click down Sleep %tempRand% Click up if(noRecoil == 1 && SlowAuto != 1){ if(consistPull == 0){ if(firstShotRestTime > firstShotRestTimeMax){ if(firstShotRecoilTime > firstShotRecoilTimeMax){ mouseXY(0, NORECOILAMT) Random, tempRand, 200, 220 Sleep %tempRand% }else{ firstShotRecoilTime += 1 mouseXY(0, NORECOILAMT * 2) Random, tempRand, 20, 40 Sleep %tempRand% } }else{ firstShotRestTime += 1 Random, tempRand, 20, 40 Sleep %tempRand% } }else{ if(firstShotRestTime > firstShotRestTimeMax){ mouseXY(0, NORECOILAMT) Random, tempRand, 20, 40 Sleep %tempRand% }else{ firstShotRestTime += 1 Random, tempRand, 20, 40 Sleep %tempRand% } } } if(SlowAuto == 1){ Random, tempRand, 400, 500 } Sleep %tempRand% WinGetTitle, title, A if(title != “Counter-Strike: Global Offensive”) { break } If !GetKeyState(“LButton”, “P”) { break } } }else if(fireMode == 5){ While GetKeyState(“LButton”, “P”){ Click down Random, tempRand, 20, 30 Sleep %tempRand% Click up Random, tempRand, 500, 600 Sleep %tempRand% Click down Random, tempRand, 20, 30 Sleep %tempRand% Click up Random, tempRand, 500, 600 Sleep %tempRand% Click down right Random, tempRand, 20, 30 Sleep %tempRand% Click up right Random, tempRand, 1000, 1200 Sleep %tempRand% } }else if(fireMode == 6){ Click down canAuto = 0 SetTimer, LButtonHeld, 200 While GetKeyState(“LButton”, “P”){ if(noRecoil == 1){ if(consistPull == 0){ if(firstShotRestTime > firstShotRestTimeMax){ if(firstShotRecoilTime > firstShotRecoilTimeMax){ mouseXY(0, NORECOILAMT) Random, tempRand, 200, 220 Sleep %tempRand% }else{ firstShotRecoilTime += 1 mouseXY(0, NORECOILAMT * 2) Random, tempRand, 20, 40 Sleep %tempRand% } }else{ firstShotRestTime += 1 Random, tempRand, 20, 40 Sleep %tempRand% } }else{ if(firstShotRestTime > firstShotRestTimeMax){ mouseXY(0, NORECOILAMT) Random, tempRand, 20, 40 Sleep %tempRand% }else{ firstShotRestTime += 1 Random, tempRand, 20, 40 Sleep %tempRand% } } } } if(canAuto == 0){ Click up Random, tempRand, 50, 100 Sleep %tempRand% Click down Random, tempRand, 30, 40 Sleep %tempRand% Click up SetTimer, LButtonHeld, Off }else{ Click up } } firstShotRecoilTime = 0 firstShotRestTime = 0 if(FireStop == 1){ Hotkey, *a, dummyLabel, Off Hotkey, *d, dummyLabel, Off Hotkey, *w, dummyLabel, Off Hotkey, *s, dummyLabel, Off if(GetKeyState(“a”, “P”) && !GetKeyState(“d”, “P”)){ Sleep 20 Send {a down} Sleep 20 Send {a up} }else if(GetKeyState(“d”, “P”) && !GetKeyState(“a”, “P”)){ Sleep 20 Send {d down} Sleep 20 Send {d up} } if(GetKeyState(“w”, “P”) && !GetKeyState(“s”, “P”)){ Sleep 20 Send {w down} Sleep 20 Send {w up} }else if(GetKeyState(“s”, “P”) && !GetKeyState(“w”, “P”)){ Sleep 20 Send {s down} Sleep 20 Send {s up} } } return LButtonHeld: canAuto = 1 return mouseXY(x, y) ;moves the mouse (relative movements) { DllCall(“mouse_event”,uint,1,int,x,int,y,uint,0,int,0) } dummyLabel: ;does nothing (to disable a key) return 

The code is neat and commented unlike my Planetside 2 AHK code happy.png

 

I just realized this is over 600 lines long :)
 
This is NOT a hack! It is just a nice tool to make your lives easier!

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